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Demos

Maze Generator

This interactive maze generator is a proof of concept of a procedural framework for creating dungeons and labyrinths. The input is a simple seed defining a pattern of walls and hallways. This seed is fed into a recursive algorithm that, with just a few small variants, can produce vastly different types of environments.

PLAY

(Unity WebGL, 12.3MB)

BROWSE

(Source Code, html)


How to play:
  • Click anywhere to change course.
  • Use the up and down arrows to control your speed.
  • Drop below warp speed 1.0 for impulse power.

Neural Net

The first program I ever ported was a neural network example found on the web, which I ported to Commodore64. Recently I found a printout of that old code, so I ported it to C++ with QBlock!

This simple program allows you create images and teach them to the neural net. Once you've taught it a few things you can generate random images and the neural network will identify patterns out of the 'noise'.

We've just barely scratched the surface of applications for artificial learning and I think this will be an incredibly important field in the near future, not just for video games and science, but for the public in general.

DOWNLOAD

(MAC OSX Intel, 3.7MB)

DOWNLOAD

(Source Code, 4.3MB)


How to play:
  • Click in the left box to create images.
  • Pattern recognition occurs in the right box.

Boldly Go

"Engage!"

Star Trek: The Next Generation is a registered trademark of Paramount Pictures. For Educational Use Only!

This project demonstrates how 3D effects can be easily made with ActionScript 3 in a 2D environment. Click on the above image to start the demo.

DOWNLOAD

(Flex Builder project, 2.0MB)


How to play:
  • Click anywhere to change course.
  • Use the up and down arrows to control your speed.
  • Drop below warp speed 1.0 for impulse power.
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